By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Sign In
Latest World News UpdateLatest World News UpdateLatest World News Update
Notification Show More
Font ResizerAa
  • Home
  • Business
  • National
  • Entertainment
  • Sports
  • Health
  • Science
  • Tech
  • World
  • Marathi
  • Hindi
  • Gujarati
  • Videos
  • Press Release
    • Press Release
    • Press Release Distribution Packages
  • Live Streaming
  • Legal Talk
Reading: Moloco Research Reveals Untapped Potential in Mobile Gaming App Marketing – World News Network
Share
Latest World News UpdateLatest World News Update
Font ResizerAa
Search
  • Home
  • Business
  • National
  • Entertainment
  • Sports
  • Health
  • Science
  • Tech
  • World
  • Marathi
  • Hindi
  • Gujarati
  • Videos
  • Press Release
    • Press Release
    • Press Release Distribution Packages
  • Live Streaming
  • Legal Talk
Have an existing account? Sign In
Follow US
  • Advertise
© 2022 Foxiz News Network. Ruby Design Company. All Rights Reserved.
Latest World News Update > Blog > Business > Moloco Research Reveals Untapped Potential in Mobile Gaming App Marketing – World News Network
Business

Moloco Research Reveals Untapped Potential in Mobile Gaming App Marketing – World News Network

worldnewsnetwork
Last updated: December 10, 2024 12:00 am
worldnewsnetwork
Share
8 Min Read
SHARE

BusinessWire India
New Delhi [India], December 10: Moloco, a leader in operational machine learning (ML) and performance advertising, today announced the results of a new research study, Beyond Borders: Mobile Gaming Insights for Global which shows that mobile gaming app marketers are overly focused on a limited number of countries. This research suggests that mobile gaming app marketers around the world may be missing out on hidden opportunities in additional countries that would accelerate user acquisition (UA), tap into high-value users, and drive significant growth.
“This research intends to inspire marketers to think outside of their comfort zone. The hyper concentration of advertising spend in a few countries creates a huge opportunity to uncover high-value users in new global markets that can be unlocked through targeted user acquisition strategies,” said Tom Shadbolt, Senior Insights Manager, Moloco. “Perhaps there is some bias that is creating a self-fulfilling prophecy as marketers focus their spend too narrowly. The key learning from this research is that marketers may be missing out on opportunities to capture users of value and that constant experimentation of new audiences is essential as global markets evolve.”
IAP gaming Asia Pacific, allocating only 16% of their budgets to the region, while favoring Europe (33%) and North America (35%) as key areas for investment. This is a notable shift that highlights India’s focus on expanding its footprint across global markets. We have observed this trend among gaming apps with in-app purchases including mid-core (RPG, Strategy, Simulation), Casual Game (Match) and social Casino apps. For such apps, Indian marketers are investing significantly in regions like Latin America (LATAM), the Middle East and North Africa (MENA), and Sub-Saharan Africa–directing 16% of budgets to these regions, compared to a global average of 13%. On the flip side, when looking into advertising in India itself, the median advertiser’s Average Revenue Per Paying User (ARPPU) in India stands at $5.44, compared to a global average of $11. India’s exceptionally low cost of acquisition opens new possibilities for global mobile gaming marketers to capitalize on paid opportunities and acquire high-value users effectively.
“This research highlights the immense potential for Indian mobile gaming apps, especially IAP gaming app marketers to capture new audiences across emerging and established global markets,” said Siddharth Jhawar, GM, Moloco, India. “As the global landscape evolves, constant experimentation and expansion into diverse markets will be key to sustainable growth. In addition, for advertisers outside of India, there might be untapped hidden opportunities for growth in India given the low cost of user acquisition in the region.”
The study revealed that:
* 71% of mobile gaming app marketing spend is highly concentrated in 10 countries. In addition, around 40% of spend is directed towards ads in the U.S. alone. The U.K. comes in second with 6% of the total spend, followed by Germany at 5%, and Japan at 4%. For this analysis, Moloco considered marketing spend that is primarily focused on user acquisition efforts related to in-app purchases (IAP).
* U.S.-based mobile gaming app marketers direct 60% of their user acquisition spend to North America (U.S., Canada, and Mexico). When combining spend in both North America and Europe, that number increases to 82%, which indicates potential opportunity for user acquisition in other regions, particularly Asia Pacific.
* Mobile gaming app marketers in China are leading the way in diversifying global marketing spend and growth. As an export-oriented market that aims to acquire users outside of the home country, China is ahead in terms of diversified global growth. Only 36% of spend is directed at the U.S., Canada and Mexico with greater relative spend in Europe, Asia Pacific and other global markets.
* High-value users exist beyond geographic boundaries. 70-85% of in-app purchase revenue is driven by the top 10% of payers in each market that was researched. Distribution of payer value is relatively consistent across markets and genres indicating potential for expansion with targeted user acquisition strategies.
* Paid user acquisition can unlock opportunities in new markets. While paid user acquisition is most scalable in countries that receive significant marketing spend such as the U.S., Japan, and South Korea, there are pockets of opportunity to target high-value users in countries such as Brazil, Greece, Iceland, Netherlands, the United Arab Emirates, and South Africa.
“It’s tempting to focus on large markets because they’re familiar and marketers are used to advertising there,” said Sarah Yamanouchi, Head of Growth Marketing at Rec Room, the publisher of a popular free online multiplayer game. “However, there is significant opportunity beyond these traditional markets where the competition is lower and hitting your KPIs can be much more efficient.”
Methodology
To inform this research, Moloco data scientists analyzed performance outcomes from thousands of mobile gaming apps, focusing on those that monetize primarily through in-app purchases (IAP). IAP refers to transactions made within mobile apps that allow users to buy virtual goods or premium features. Unless otherwise stated, the timeframe for the data was September 2023 to September 2024. The research data set included:
* More than 4,000 gaming apps (with advertising spend exceeding US$200,000 per year) across key mobile gaming genres
* More than $3 billion in D7* revenue from paid and organic sources
* Data collected from 195 countries
In addition, Moloco data scientists utilized information from data.ai, a Sensor Tower company, for details about install estimates, overlaid with Moloco’s predictive models, providing a broader view of global paid user acquisition activity.
To access the full research and the complete methodology, please visit Beyond Borders: Mobile Gaming Insights for Global Growth.
*Day 7 (D7) revenue refers to revenue from a new user within the first seven-day period from downloading the mobile app
(ADVERTORIAL DISCLAIMER: The above press release has been provided by BusinessWire India. ANI will not be responsible in any way for the content of the same)


Disclaimer: This story is auto-generated from a syndicated feed of ANI; only the image & headline may have been reworked by News Services Division of World News Network Inc Ltd and Palghar News and Pune News and World News

sponsored by

WORLD MEDIA NETWORK


PRESS RELEASE DISTRIBUTION

Press releases distribution in 166 countries

EUROPE UK, INDIA, MIDDLE EAST, AFRICA, FRANCE, NETHERLANDS, BELGIUM, ITALY, SPAIN, GERMANY, AUSTRIA, SWITZERLAND, SOUTHEAST ASIA, JAPAN, SOUTH KOREA, GREATER CHINA, VIETNAM, THAILAND, INDONESIA, MALAYSIA, SOUTH AMERICA, RUSSIA, CIS COUNTRIES, AUSTRALIA, NEW ZEALAND AND MORE

Press releases in all languages

ENGLISH, GERMAN, DUTCH, FRENCH, PORTUGUESE, ARABIC, JAPANESE, and KOREAN CHINESE, VIETNAMESE, INDONESIAN, THAI, MALAY, RUSSIAN. ITALIAN, SPANISH AND AFRICAN LANGUAGES

Press releases in Indian Languages

HINDI, MARATHI, GUJARATI, TAMIL, TELUGU, BENGALI, KANNADA, ORIYA, PUNJABI, URDU, MALAYALAM
For more details and packages

Email - support@worldmedianetwork.uk
Website - worldmedianetwork.uk

India Packages

Read More

Europe Packages

Read More

Asia Packages

Read More

Middle East & Africa Packages

Read More

South America Packages

Read More

USA & Canada Packages

Read More

Oceania Packages

Read More

Cis Countries Packages

Read More

World Packages

Read More
sponsored by

You Might Also Like

How OmniCard is Powering India’s $5 Trillion Business Economy with a Fintech OS Built for Scale – World News Network

Revitalizing India’s Rivers: Nature-Based Solutions and Policy Approaches for Scalable Action – World News Network

Investors Alert: Key Upcoming IPOs That Could Dominate the Market – World News Network

Bihar CM Nitish Kumar inaugurates Bhupatipur-Punpun elevated road, built by Afcons – World News Network

Napino & Teksun Unveil Rapidise with $5M Seed Round — Disrupting Traditional ODM for AIoT Product Development and Electronics Manufacturing – World News Network

Share This Article
Facebook Twitter Copy Link Print
Share
Previous Article Shailesh Lodha lauds Rising Rajasthan Global Investment Summit 2024, says it will lead to a “new Rajasthan” – World News Network
Next Article Two from TDP, one from ally BJP file nominations for three Rajya Sabha seats in Andhra Pradesh – World News Network
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Stay Connected

- Advertisement -

Latest News

Shree Ramji Buildcon Group: Transforming Viramgam into Gujarat’s Next Growth Hub – World News Network
Business June 18, 2025
Napino & Teksun Unveil Rapidise with $5M Seed Round — Disrupting Traditional ODM for AIoT Product Development and Electronics Manufacturing – World News Network
Business June 18, 2025
How OmniCard is Powering India’s $5 Trillion Business Economy with a Fintech OS Built for Scale – World News Network
Business June 18, 2025
Samsung Electronics kicks off global strategy meetings amid geopolitical tensions – World News Network
Business June 18, 2025

Sports

Taming legends, tonking sixes, showing grit: Will a great England tour grow Jaiswal’s stature as a fearless, all-weather opener? – World News Network
Sports
MLC: Maxwell smashes 8th T20 ton, joins elite company of Warner, Rohit, Buttler among others – World News Network
Sports

Popular Category

  • Business
  • Entertainment
  • Health
  • Lifestyle
  • National
  • Science
  • Sports
  • Tech
  • Videos
  • World
  • Marathi
  • Hindi
  • Gujarati
  • Press Release
  • Press Release Distribution Packages

Entertainment

Tom Rhys Harries to play lead role in ‘Clayface’ – World News Network
Entertainment
‘Panchayat’ Season 4: Chandan Roy teases what’s in store for Phulera – World News Network
Entertainment
Latest World News UpdateLatest World News Update
Follow US
Copyright © 2023 World News Network. All Rights Reserved
Welcome Back!

Sign in to your account

Lost your password?